Tom Guarriello has been posting some good thinking about rules. Here's a bite but try the whole steak if you can.
At first blush, we think that rules are designed to exercise control over the actions of those subject to them. And, that's certainly true. But think about rules in games. While they're established to control behavior, at a deeper level they're designed to create a world, a place within which the game can be played...Yes, people sometimes make up rules as if they will automatically generate that which they prescribe. Actually, I think we could think of them as - in Improv lingo - an offer. Which others will accept or block in a whole variety of ways.So, if you were setting out to develop a set of rules, one of the keys would be to determine what kind of world you're trying to design; what "game" you're playing...
Tom continues that businesses want to create profits and that
Maybe, the better question might be, "how do you want your system to behave in order to maximize the prospects of it producing profit? What must it be able to do well to deliver profit in your business?"And then suggests
what are the characteristics of the best such systems? How about these?I enjoyed this, simple principles for a complex world.Innovative
Agile
Effective
Efficient
Permeable
JoyousI'm sure there are more, but let's start with those.
(And if I could persuade Tom to put out a full RSS feed, my cup would overflow.)

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