May 22, 2005

Crunch time

Good find by Jeremy at Lifestylism: Crunch Time

A great report on overwork in IT and the gaming industry: Why Crunch Mode Doesn't Work: 6 Lessons. It's so good to see compelling arguments that show how crunch-time development is ineffective, expensive and demoralizing. This study is loaded with great quotes and links to all sorts of goodies on the topic.

Posted by Johnnie Moore at 09:33 in Facilitation
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Listed below are links to weblogs that reference Crunch time:

» Crunch mode from Synapse Chronicles
Johniie Moore points to Why Crunch Mode Doesn't Work: 6 Lessons. A lot of people I know don't realise just how ridiculous the hours in IT can be. For some time I've been in a position to not work these... [Read More]

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jim wilde says

Hi,

I am new to your blog. Thank you for sharing all of your great ideas.

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