Stephanie West Allen emailed me a link to this article: game developers can induce happiness. I’ve been thinking a lot about whether the fun and engagment of online gaming could be ported into less energised parts of our lives and this piece sparks a few thoughts.
I quite liked the list of ten qualities that games have that make them fun and engaging. How could more of this be used to help organisations or to tackle tough social issues (without slipping into triviality or being simply patronising)?
(I’m also a little cautious about the postitive psychology movement, but that’s for another day.)